Stories of the Rust Belt

Stories of the Rust Belt is an exercise in narrative design — a space to explore voice, pacing, world-building, character perspective, storytelling, and writing without the pressure of a full game production pipeline.
It’s an attempt to tell stories while adhering to the rules of an existing world (ARC Raiders by Embark Studios), and to explain gameplay mechanics through lore, working both within set boundaries and gaps left open for speculation, imagination and creative freedom.
It’s the melding of canon with non‑canon fiction, for the sole purpose of learning and experimentation.
You can read it here.
