Calm before the wild


Just another exercise in Unreal Engine, trying out the Control Rig again for posing characters. In this case, Evie, my MetaHuman.


Just another exercise in Unreal Engine, trying out the Control Rig again for posing characters. In this case, Evie, my MetaHuman.

I wanted to try and set up a scene in Unreal Engine, with the goal of trying out the different lighting options and how they affect it. And to do that, I also tried out MetaHumans and learning to pose them using the control rig.








Another attempt at Geometry Nodes in Blender, this time with the goal of creating an abstract wallpaper.

Trying to breathe some 3D life into my 2D, three-view character sheet. Done in Blender.

An attempt at level design in Unity for a platforming demo, in which you control a rolling cube.
A combination of scenes done in Blender, exercises in modelling, fluid simulations, lighting, fog, camera work and more.

Trying out photobashing in Affinity for the first time.
Combining a Mixamo character and animation with fluids (using FLIP Fluids) in Blender, and building a rudimentary scene with lighting around everything.
Blender exercise creating some abstract animations using Geometry Nodes. Added some different camera angles and paired it with audio in DaVinci Resolve.
This was my very first go at Blender, and when trying to figure out where to start, the community pointed towards “donuts tutorials,” of which there turned out to be a few.