Black flower
Another attempt at Geometry Nodes in Blender, this time with the goal of creating an abstract wallpaper.
Another attempt at Geometry Nodes in Blender, this time with the goal of creating an abstract wallpaper.
Trying to breathe some 3D life into my 2D, three-view character sheet. Done in Blender.
A combination of scenes done in Blender, exercises in modelling, fluid simulations, lighting, fog, camera work and more.
Combining a Mixamo character and animation with fluids (using FLIP Fluids) in Blender, and building a rudimentary scene with lighting around everything.
Blender exercise creating some abstract animations using Geometry Nodes. Added some different camera angles and paired it with audio in DaVinci Resolve.
This was my very first go at Blender, and when trying to figure out where to start, the community pointed towards “donuts tutorials,” of which there turned out to be a few.