Make a move
After aimlessly spending half my life not knowing what to do for a living, jumping from one job to the next just surviving on a monthly basis, it was time to make a change. And so, in August 2025, I…
Animation & VFX
Animation & VFX
After aimlessly spending half my life not knowing what to do for a living, jumping from one job to the next just surviving on a monthly basis, it was time to make a change. And so, in August 2025, I…
Stories of the Rust Belt is an exercise in narrative design — a space to explore voice, pacing, world-building, character perspective, storytelling, and writing without the pressure of a full game production pipeline. It’s an attempt to tell stories while…
Just another exercise in Unreal Engine, trying out the Control Rig again for posing characters. In this case, Evie, my MetaHuman.
I wanted to try and set up a scene in Unreal Engine, with the goal of trying out the different lighting options and how they affect it. And to do that, I also tried out MetaHumans and learning to pose…
Another attempt at Geometry Nodes in Blender, this time with the goal of creating an abstract wallpaper.
Trying to breathe some 3D life into a character I created. Done in Blender.
An attempt at level design in Unity for a platforming demo, in which you control a rolling cube.
A combination of scenes done in Blender, exercises in modelling, fluid simulations, lighting, fog, camera work and more.

Trying out photobashing in Affinity for the first time.
Combining a Mixamo character and animation with fluids (using FLIP Fluids) in Blender, and building a rudimentary scene with lighting around everything.