Orbs

Blender exercise creating some abstract animations using Geometry Nodes. Added some different camera angles and paired it with audio in DaVinci Resolve.

Learning Blender

This was my very first go at Blender, and when trying to figure out where to start, the community pointed towards “donuts tutorials,” of which there turned out to be a few.

Chekhov’s Shotgun

Chekhov’s Shotgun was the birthchild of a fellow student at Valla Game Education. Taking inspiration from a YouTube video (and probably Squirrel With A Gun), the premise of the game puts you in control of a shotgun-wielding cat.

While the main mechanic of the game revolved around movement and traversal of the weaponised feline through a city-inspired platforming level, my focus was on UI specifically, creating a functioning main menu, pause menu and game over end screen.

Figma was used for prototyping the menus, UI Toolkit was used for implementing, and C# was the language used to code it in Unity. All of which were first-time for me.

Logo design, custom cursor and additional 2D graphics were also contributions, designed in Affinity.