Finding movement

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After aimlessly spending half my life not knowing what to do for a living, jumping from one job to the next just surviving on a monthly basis, it was time to make a change. And so, in August 2025, I went back to school and started studying Game Education at Valla Folkhögskola in Linköping, Sweden, a two-year educational program covering a broad variety of disciplines and roles within the gaming industry. It was perfect for me as I knew I wanted to work in games but not sure with what specifically.

I set myself a goal for the first year, and I kept it simple: No need to learn, understand or even like everything, just find that one thing that clicks which will allow for the next step in the journey.

After five or six months, I was beginning to feel pressure, stressed out. So many interesting courses up to this point, stuff I’d love to know and learn more about, yet none that really resonated, that made me go, “yes, this is what I want to do, this is what I want to work with.”

But as we were reaching the end of the first year, we briefly went into VFX (which definitely caught my attention), shortly followed in a more outstanding fashion, by animation. I finally found what I was looking for.

This is when things finally snapped into place. I was already looking forward to this course ahead of it, and not only did it meet whatever abstract expectations I had, but it surpassed them. A big reason for this was our guest lecturer, Nils Folker (big shoutout to you). I was hooked and I knew then and there that I’d finally reach my elusive goal.

Our last course of the first year was a group project, and naturally, I wanted to put my new-found epiphany to use. The animations you see in this entry are first-time animations and just a handful of experiments I did as I started learning the craft.

The character above was created from scratch by myself, from concept and character sheet, to 3D, to rigging and animations. All done in Blender.